Frogs, fish, penguins… choose this popular theme and get a variety of sticker shapes and sizes. Includes superSpots®, superShapes, and Applause STICKERS®. Acid free, nontoxic, and safe for photos. 738 stickers, 5¾" x 9½" pad.
Proven effective for building basic skills and reinforcing learning programs. Includes activities to challenge growing skill levels. Self-checking cards are 3” x 5 7/8”. 169 cards.
Let your imagination run wild in a land that existed long ago, full of intrigue and mystery. Challenge students with higher-order questions, encouraging an understanding of literary elements. Complete sentences from the book with their missing words. Explain how statements from the text are examples of foreshadowing. Match vocabulary words found in the novel with their meanings. Use examples of personification from the novel to create a sentence where a car is described as a person. Write a message to a classmate using Egyptian hieroglyphics. Complete a sequence chart detailing up to six events from the story by stating what happened and how it was essential to the plot. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: A lively adventure story, teeming with suspense and humor, and set in the vivid landscapes of ancient Egypt and modern-day California! April Hall is not your typical sixth grade student. She converts a deserted storage yard into the land of Egypt. Egypt is owned by the mysterious Professor, who turns a blind eye to the activities going on. Limited only by their vivid imaginations, April and Melanie create the Egypt Game, which grows more and more complex and interesting. At the novel's conclusion, it is the Professor himself who comes to the rescue, saving April and Egypt itself. In the process, the Professor reveals his colorful past to the gang, and presents them with their own personal keys to the land of Egypt.
Getting ready for school has never been this fun! Set of 72 numbers & counting activities on 36 double-sided cards teach children all they need for success including number words and sequencing. For use with Hot Dots® Jr. Ace the Talking, Teaching Dog® (EI-2350), available separately. Grades PreK+.
Use these Clingy Thingies® decorations to inspire and motivate kids of all ages, dress up classroom walls and doors, and accent bulletin boards. Largest piece approx. 10⅜" x 2½". 10 pieces per pack.
Clingy Thingies® are made with a special cling technology. They are not sticky to the touch, yet they stick to any smooth surface and can be easily removed. You can even use water to rinse lint or dirt off the back surface. Clingy Thingies® can be used again and again without leaving any mess or residue. They also feature a write-on/wipe-off surface, perfect for notes, labeling, and reminders.
Sleek quality balance made of high-impact plastic features built-in weight case with Snap-Tight™ lid, 10 brass weights, 2" deep removable pans and zero adjustment knob. Total capacity of 2,000g with +/- 0.5g accuracy.
Promote creative play and imaginative thinking with these food-grade baking tools made of premium materials like stainless steel and solid wood, sized just right for little hands. This 20-piece set is truly the ultimate play kitchen accessory set! Ages 3+
Bingo is the classic fun and educational game used in classrooms and parties. In white or assorted colors, with or without counters, these cards are a must-have for classrooms, organizations and clubs. Perfect for creating custom games! Heavy cardstock. 7 1⁄2" x 9 1⁄2". Pack of 36.
Celebrate special moments with awards kids are proud to take home. They are easy to customize with personal messages, notes, and praise! 5 1/2'' x 8 1/2''. 30 awards.
Full-color cards provide picture clues to boost understanding. Use with the Power Pen (sold separately) to receive immediate audio and visual feedback. Each set includes 53 double-sided cards, instructions and answer key.